-
Toyota has created a fun mobile championship around the process of charging with the aim of changing perceptions and behaviours towards its hybrid cars.
Read More -
The Hospital for Sick Children in Toronto, Canada, had a problem. It needed cancer patients to log their condition every day but, understandably, it was difficult to motivate them to do so. They turned to gamification and mobile to turn the tables
Read More -
While people are being cautious about spending, charities need to seek new and innovative ways to drive support and Jaro hopes that online gamification can help reach $1bn of support in one year.
Read More -
Quantifying and managing health via apps is evolving rapidly and mySugr is adding a fun layer to its service in order to make diabetes management more enjoyable.
Read More -
Uncovering enlightening information on the inner workings of our brains, the Great Brain Experiment uses gamification and big data to understand more about our grey matter.
Read More -
Brazilian beer brand Skol is using gamification to build excitement and engagement ahead of the Brazilian Carnival in February.
Read More -
Nissan explains why it chose to launch its latest model in-game first and why gaming has become such an important part of its business.
Read More -
Agency AKQA has created a multi-screen gaming platform to tie in with the Euroleague basketball play-offs, allowing fans to anticipate what will happen next.
Read More -
The health, banking and education industries have benefited hugely from these positive uses of gamification.
Read More -
Furniture retailer Blu Dot has launched a game of musical chairs on Twitter to promote its new designs.
Read More



