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life +

The line between online and offline is blurring thanks to innovations in aspects of technology, marketing and advertising such as mobile and customer data. Life+ is about how these exciting changes add value and augment people’s real life experiences. Key strands to Life+ include gamification, augmented reality and interactive experiential or outdoor advertising.

statistics

70% of Global 2000 organisations will have at least one ‘gamified’ application in 2014 (Gartner, January 2012)

Augmented reality supplier app Aurasma: 4m downloads, 10,000 partners and 500 apps (Aurasma, October2012)

  • summary
  • statistics

Case studies

  • Sony Japan creates AR festival to promote headphones

    Sony Japan attracted over 460,000 to a virtual AR festival to promote its smartphone-only headphones

    • The Singultarity
    • Life+
    • Japan
    • Sony
    • augmented reality
    Cases

Turkish university uses Facebook's timeline to gamify the future

  • Turkey
  • Facebook
  • Life+
  • education
  • Nudge Marketing
Cases

AR Band Aids bring The Muppets to life

  • USA
  • JWT
  • The Muppets
  • Johnson&Johnson
  • FMCG
Cases
More

Examples

Intraix smart system uses social to make energy management fun

  • The Singultarity
  • data powered people
  • big data
  • Energy
  • Apps
Examples

Join us for an exclusive webinar on 'The Year Ahead in Creative Technology'

  • The Singultarity
  • Smart Creativity
  • data powered people
  • creative technologies
  • webinar
Examples

Google interactive glasses arrive in earnest, real world pales in comparison

  • data powered people
  • The Singultarity
  • Life+
  • Google
  • Google Glasses
Examples

Godiva creates socially-powered hugging mannequin for Valentine’s Day

  • the singularity
  • Life+
  • Social commerce
  • Japan
  • Godiva
Examples

Smart armchair aims to improve OAPs' health

  • The Singultarity
  • Data-Powered People
  • healthcare
  • Germany
Examples

Nike launches app to recreate live football experience online

  • Nike
  • Life+
  • social re-engineering
  • Brazil
  • Football
Examples

Nivea creates alarm app powered by weather data

  • useful brands
  • data powered people
  • Brazil
  • Nivea
  • FMCG
Examples

Texas County to create bookless digital library

  • Media reinvented
  • Life+
  • books
  • libraries
  • Government
Examples
More

Insight

Internet of things will return $14.4 trillion to businesses in next ten years

  • the singularity
  • Life+
  • people powered data
  • the internet of things
  • cisco
Insight

Asia: a year of innovation

  • Asia
  • innovation
  • webinar
Insight

Why gaming has become such an integral part of Nissan’s marketing

  • Life+
  • Gamification
  • gaming
  • Auto
  • Nissan
Insight

Five innovative crowdsourcing examples

  • crowdsourcing
  • Crowdfunding
  • protest
  • Life+
  • new customer engineering
Insight

Five worthy gamification efforts in 2012

  • Gamification
  • education
  • Finance
  • health
  • Life+
Insight

Absolut vodka creates interactive pop up bar in Sao Paulo

  • social re-eingeering
  • Life+
  • Absolut Vodka
  • Brazil
Insight

80% of gamification efforts will fail to meet business objectives

  • Life+
  • Gamification
  • Gartner
Insight

Indiegogo: crowd-funding platforms are so much more than free money

  • social re-engineering
  • Life+
  • IndieGogo
  • crowd funding
Insight
More

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